
Fortunately, as one of the all-powerful Mystics, she can simply brew a potion to take her directly to the end of the game: the center of the planet, where we need to recover an "Anchor Stone" to fix this little disappearing problem. She's the designated heroine of this game, though not particularly enthusiastic about it. That one being Zanthia, the Mistress of Alchemy from the swamps who had us running around trying to fix her magic fountain in the last game. You can see all the Mystics from the previous game show up in the intro here, but I have no idea how many will pop up in-game.
Legend of kyrandia the hand of fate 2 quicksand series#
What I'm saying is, maybe some elements of this series were a little muddled? Set some time after the first game, the Mystics (a loose coalition of Kyrandia's strongest magic-users) are working together to figure out why the world of Kyrandia is suddenly vanishing piece by piece. The names on the box were often different than their in-game start menu names. It settled on the "The Legend of Kyrandia: Book " format eventually, but for a while it went by "Fiends & Fables" (the eventual subtitle of the first game).

Right now, in fact: Welcome to Hand of Fate! Take Out Your Decks, Everyone For a while, the Kyrandia series wasn't sure what to do with its naming scheme. Well, we'll see very soon whether they did or did not improve the game mechanics in any meaningful way. As well as wanting to try the sequels for their better storytelling, puzzles and jokes, I also wanted to see if they fixed any of the glaring issues I identified last time, or at least mitigated them to some degree. Westwood weren't all that familiar with developing King's Quest-style graphic adventure games - though clearly familiar enough with the material - and it seemed they were determined to leave their own mark on the genre with some off-beat design decisions. That's why today, for our May Maturity finale, we're taking a look at the second Kyrandia game: The Legend of Kyrandia: Hand of Fate.ĭuring my time spent with The Legend of Kyrandia (Book One), which you can read about here (Intro) and here (Outro), I highlighted a lot of the game's unique ideas and similarly unique problems. I'm glad to have found a quiet few days before the Summer storm that is June and E3 to return to Kyrandia for another tale, and to see how the series has evolved since the first outing with Brandon the Weenie Mage (and King, I guess). As was relayed to me by those in the know, the first game is sort of a dry run for the far better sequels, and I sort of begrudgingly pushed my way through it (kind of an over-exaggeration, since I enjoyed it well enough) to reach Books Two and Three.

That means I can follow through with an earlier threat to play more Kyrandia.

I didn't think I would manage it, but we hit our goal of seven games covered by May Maturity this year.
